You've got to remember the historical time period that the NES was released – it was an age when the Cold War was still a very prominent problem in many American's minds, and game companies certainly didn't shy away from the free advertising that the fear-inspiring nightly news and morning papers were instilling in the purchasing public. It doesn't take a master of Mad Gab to discern the phonetically equivalent true title Konami was going for with this one, especially after you realize that the setting is a Soviet stronghold and all of the enemies are Communists. Do you need anything else? It's no Blades of Steel (hell EA's NHL09 isn't Blades of Steel), but growing up in Minnesota and playing on a hockey team ensured that this one was in the NES as much as Super Mario 3. I think I've got the same fond memory for this one as everyone else does: skinny dude, medium dude, and fat dude. The only game that ended up rivaling this excellent design was Konami's Blades of Steel, but the two were different enough to own and enjoy both (which is why you'll find Blades on this countdown). Every Ice Hockey player discovered their own perfect combination of men, and then it was on to the ice. You could choose from three different player body types, and outfit your team with any combination of them fast but weak Skinny Guys, brawny but slow Fat Guys, or well-balanced, middle-ground Normal Guys. This game of skating and slap shots was perfectly balanced, simple fun with just the right touch of planning and strategy to keep things interesting match after match. None of those games ended up having the lasting appeal and addictiveness of one of its other contemporaries, though – the first-party Nintendo sports sim known simply as Ice Hockey. Nintendo had a fairly diverse lineup of sports titles introduced for the NES early on in the system's life cycle, including 8-bit interpretations of soccer, tennis, volleyball and even downhill slalom skiing. Levi Buchanan, IGN Wireless & Retro Editor Feeding jellybeans to Blobert to transform it into different items and it was fun just to experiment with, such as making a blow torch with a cinnamon bean and a rocket with a root beer bean. Our Fondest Memoriesīecause I was the kind of nerd that kept track of developer names, when I saw that the creator of Pitfall was behind Boy and His Blob, I was sold. The Boy was virtually helpless without his Blob and his stash of flavored Jellybeans, making this title an interesting mix of action-adventure and puzzle gameplay. Feeding the Blob flavored jellybeans from apple to vanilla caused the Blob to transform into everything from a car jack to an umbrella. The nameless Boy and his pet Blob would overcome obstacles, defeat enemies and progress through the game by way of using special Jellybeans that would allow the Blob to become different objects and perform different feats. What at first appeared to be an awkward platformer quickly revealed itself to be a true test of gaming mettle. Teenage Mutant Ninja Turtles II: The Arcade GameĪfter releasing several games for the Atari 2600 and other computer-based consoles, famed Pitfall! programmer and designer David Crane abandoned his traditional Activision backing, formed Absolute Entertainment, and went on to create what has become known as one of the NES catalog's quirkiest games, A Boy and His Blob: Trouble in Blobolonia. Skate or Die 2: The Search for Double Troubleīattletoads & Double Dragon: The Ultimate TeamĪ Boy and His Blob: Trouble on Blobolonia
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